EuroNASCAR Esports Series, introduced last year as the series’ response to the pandemic delay, will be returning for a second season this year with a 5-round calendar and once again provides opportunity for drivers to score points in the real-life Teams Championship.

Yesterday, NASCAR Whelen Euro Series announced that EuroNASCAR Esports Series will be returning for second season this year as Euro Series’ official pre-season exhibitions leading up to the season opening round at Valencia.

Esports Series’ Season 2 featured a 5-round calendar that will begin with a race at the virtual Daytona Road Course on February 9, coincidentally held in the same date as Cup’s Busch Clash exhibition race held at the real Daytona Road Course.

The series then returned for a round at the virtual Brands Hatch Indy Circuit on February 23 and the virtual Watkins Glen on March 9, before heading into a currently unannounced track for the fourth round on March 23. Circuit Zolder will held the season-ending round on April 6 and just like the real Zolder race, the race at virtual Zolder will award drivers with double championship points.

The format used in Season 2 will follow the same format that was seen in the inaugural season. A maximum of 60 entries will be accepted for one race week and then the drivers will be split into 3 Heat races, with each Heat race scheduled to be timed for 10 minutes.

The Top 10 finishers from each Heat race will automatically qualify for the Main Event, while the remaining finishers will be sent into a 10-minute Last Chance Qualifier race where the Top 6 finishers from the LCQ will qualify for the Main Event.

The 36 drivers that qualified to the Main Event will compete in a 30-minute race to determine the final results of the weekend, with drivers being awarded with points based on the point system used in the real-life championship: 40 points for 1st, 35 points for 2nd, 34 points for 3rd, and so on.

The Esports Series will once again provide means for the drivers to score points for their team in the real-life Teams Championship. Just like last year, Teams Championship points will be awarded to the teams based on the order of their highest place representative in the final standings.

For example, two drivers that represented Hendriks Motorsport’s No. 50 team, Tobias Dauenhauer and Loris Hezemans, finished inside the Top 5 in the 2020 Esports Series final standings. However, because Dauenhauer finished ahead of Hezemans in the standings, the No. 50 team only received points from Dauenhauer’s results while the points intended for Hezemans were given to Ulysse Delsaux, the next highest finishing representative of a separate team.

All races for EuroNASCAR Esports Series Season 2 will be broadcasted live on Euro Series’ social media pages, as is the case with last year’s running of the series.

Disclaimer: Unless noted, all photos used in this article are courtesy of NASCAR Whelen Euro Series / iRacing.

By Reza Maulana

Owner of World of EuroNASCAR. Official member of the EuroNASCAR media team. Long-time motorsport fan from Indonesia.

Leave a Reply

Your email address will not be published. Required fields are marked *